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> OpenGL has less friction here I've never thought this, in fact I find the OpenGL API makes things harder to understand because of it's basically massive hidd
by hacker_9 9y ago
> OpenGL has less friction here
I've never thought this, in fact I find the OpenGL API makes things harder to understand because of it's basically massive hidden state machine that it has going on. For beginners I agree to recommend using Unity/Unreal to understand all the stages of a game engine, as there is just so many layers these days.
Actually using Vulkan is something that comes much later, as a side project to learn how it works, or when you're in a company which has the resources to build it's own engine.