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Vulkan seemes to be caught in a bad situation since it's not usable on Mac or iOS. With OpenGL at least all major platforms where covered.
by greggman 9y ago
Vulkan seemes to be caught in a bad situation since it's not usable on Mac or iOS. With OpenGL at least all major platforms where covered.
- devbug 9y agoHardly. Apple's drivers are notorious for their... "idiosyncrasies." Not to mention that at best, you can expect 4.1 support.
- fulafel 9y agoMoltenVK apparently fixes this.
- deleted 9y ago[deleted]
- pjmlp 9y ago> With OpenGL at least all major platforms where covered. That is a misconception, game consoles never fully supported OpenGL. The PS3 was the exception with Open GL ES 1.0 + NVidias Cg for shaders, most developers just cared about Sony's own APIs anyway. What they have are APIs, that to certain extent follow OpenGL concepts.
- izacus 9y agoOpenGL was also universally very buggy so most applications opted to use DirectX on Windows even though OpenGL was available.
- rf15 9y agoApple's choice, since they try to push metal and related instead.