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Infinite Tubes with Three.js
- senthilnayagam 9y agoI loved the star wars demo. wish there was a way to save the animation as video
- MetalMatze 9y agoYes. That's my favorite too. You could simply record you screen with something like https://obsproject.com/ https://obsproject.com/ to create a video?
- StanAngeloff 9y agoAh, these demos were so popular back in the scene days. There was the fire from the bottom [1], the tunnel, the rotating 3D model, wind and particles effect [2], etc. I recall writing a few of these myself in asm. Great to see scene demos brought to modern tech. [1]: http://www.pouet.net/prod.php?which=69954 [2]: http://matthewdoucette.com/realtimegraphicsdos/
- mevile 9y agoSomething weird about that tube make it look like the tube is coming toward the viewer instead of the viewer moving. It's really easy to see the problem with different angles where in the distance the tube segments are moving way faster than segments closer to the viewer. Otherwise pretty interesting.
- throwaway2016a 9y agoI'm glad I'm not the only one who felt that. Another commenter pointed out, it seems to be moving the texture not the polygons themselves. And if i may add to that, perhaps our brains are picking up on that which is why we both feel like the tunnel is moving towards us not the other way around.
- boondaburrah 9y agoHAHA! You're just animating the UVs! I can see the brick texture moving across the polygons. You can't fool me! I grew up with Quake!
- ourcat 9y agoIt's like being born.
- pjmlp 9y agoQuite cool!