3 ms·
A major caveat is, it's still JavaScript so the performance vary according to the browser apart from other variables. Benchmark on iPad Air 2 iOS 10.3.2 is clo
by Abishek_Muthian 9y ago
A major caveat is, it's still JavaScript so the performance vary according to the browser apart from other variables.
Benchmark on iPad Air 2 iOS 10.3.2 is close for both chrome and safari.
Safari
CPU: 6.110s ±1.9%
GPU: 0.487s ±1.0% (12.55 times faster!)
Chrome 59
CPU: 4.454s ±51.8%
GPU: 0.483s ±0.9% (9.22 times faster!)
Project looks promising though, congratulations to the team.
- NiekvdMaas 9y agoIf this example proves anything, it's that the GPU result is the same in both browsers.
- Abishek_Muthian 9y agoYes, it is. Added the same.
- imaginenore 9y agoNotice the ±51.8% in the second benchmark. You probably got unlucky and hit garbage collection, or some other process decided to use the CPU while you were running it.
- bhouston 9y agoApple does not allow for real Chrome on iOS, so Chrome on iOS is just a wrapper around Safari.
- Abishek_Muthian 9y agoYes this use WKWebview, now that Google has made iOS chromium open source; is there any project trying to integrate blink engine to it? Although of course it cannot be released to Appstore.