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I don't think anyone can really gauge VR's day-to-day casual consumer value. It's genuine applications are rare, and it's primary value is in deflecting hazardo
by pavement 9y ago
I don't think anyone can really gauge VR's day-to-day casual consumer value. It's genuine applications are rare, and it's primary value is in deflecting hazardous situations onto remote operated robotic vehicles with telepresence.
But humans prefer actual experiences above all, every single time, unless real dangers are presented, so VR always feels like an undesirable compromise.
- beisner 9y agoI'm not so sure about that. There are a lot of domains where actual experiences are impossible. Think re-living an important moment in history, exploring the world with a hawks-eye view, or interacting in 3 dimensions with someone half-way across the globe. You can't exactly say that VR is a compromise in these situations, because there is no alternative.
- rocky1138 9y ago> humans prefer actual experiences above all, every single time I love the idea of living in my virtual forest in Potioneer but I wouldn't want to do it for real.
- avaer 9y agoI'm not sure humans prefer "actual experiences" every single time; the business models of Facebook, Amazon, and Google depend on that not being the case. Back when the internet was still low-res and slow people said the same thing about it: chatting, buying, and researching with a computer is an undesirable compromise. That's where we are with VR. Anecdote: I fondly remember the days spent hacking AOL with people online, being ostracized and punished by people around me for not having "actual" experiences like going out and playing sports. These people now spend countless hours on Facebook and Instagram. Now apparently I need to be more social with actual people (on Facebook) instead of hacking with fake people in fake virtual reality.