3 ms·
It's a balancing act thought - shipping audio as WAVs trades performance for disc usage, which can also be an issue (e.g. Titanfall shipping with 35GB of uncomp
by stordoff 9y ago
It's a balancing act thought - shipping audio as WAVs trades performance for disc usage, which can also be an issue (e.g. Titanfall shipping with 35GB of uncompressed audio, which is a pain to download).
Also, I know a fair number of games that use Vorbis for music, so not sure I would say it's very rare.
- mrkrabo 9y agoIt is common for music to be compressed, that's true. But sfx, almost always you'll see wavs for those. I don't think cpu usage is a concern anymore, I believe it's about latency. That's why music is compressed. It doesn't matter if music takes 10 ms to start playing, but 10 ms of latency for a pistol shot sound is not acceptable.