3 ms·
The majority of this sort of thing is usually platform ports, these have a long history of being outsourced. Bug fixing will tend to involve at least a subset o
by meheleventyone 9y ago
The majority of this sort of thing is usually platform ports, these have a long history of being outsourced. Bug fixing will tend to involve at least a subset of the original team as shipping code in a game can be err... interesting by the end. Otherwise it's mostly bringing in specialists to write specific things that will then be maintained by the original team.
With the rise of games as a service it's also becoming more common to outsource the development of the game and develop the platform layer in house. Or visa versa depending on the expertise of the studio.
- criddell 9y agoPlatform ports was the main line of business for the company I was talking about. It was very much a feast or famine situation.