23 ms·
Video games are show business, though, and follow the same gig-oriented pattern.
by barrkel 9y ago
Video games are show business, though, and follow the same gig-oriented pattern.
- criddell 9y agoSure, but it's still just software.
- wavefunction 9y agoThe domain knowledge involved with developing games is... "developing games." The domain knowledge involved with developing an industry-specific tool or product is not always applicable outside that single context.
- taway_1212 9y agoWay more manhours go into art, level creation etc. than writing software.
- barrkel 9y agoI wouldn't be surprised if a lot of maintenance (perhaps even the majority of maintenance) for games is done by a different team to the one that wrote it originally; especially any patch releases that come out many months after the original release.
- meheleventyone 9y agoThe majority of this sort of thing is usually platform ports, these have a long history of being outsourced. Bug fixing will tend to involve at least a subset of the original team as shipping code in a game can be err... interesting by the end. Otherwise it's mostly bringing in specialists to write specific things that will then be maintained by the original team. With the rise of games as a service it's also becoming more common to outsource the development of the game and develop the platform layer in house. Or visa versa depending on the expertise of the studio.
- criddell 9y agoPlatform ports was the main line of business for the company I was talking about. It was very much a feast or famine situation.
- s73ver 9y agoUnfortunately without the protections that most show business workers enjoy.