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One of the biggest barriers (in my experience) with people getting into graphics is understanding the underlying mathematics and algorithms. You can't really sk
by munchbunny 9y ago
One of the biggest barriers (in my experience) with people getting into graphics is understanding the underlying mathematics and algorithms. You can't really skip having a strong conceptual grasp of how the matrix transforms, texture sampling, perspective projections, etc. work.
Once you understand that stuff, everything becomes much more straightforward. You still have a lot of "paperwork" to do because you have to set up the whole pipeline to render anything, but at least then you can see the whole picture.
- maxxxxx 9y ago"One of the biggest barriers (in my experience) with people getting into graphics is understanding the underlying mathematics and algorithms. You can't really skip having a strong conceptual grasp of how the matrix transforms, texture sampling, perspective projections, etc. work." That was my biggest problem when I did some OpenGL work a few years ago. It takes a while to understand what OpenGL really is and what it isn't.