4 ms·
Depends on your definition of dying. Casual games are filling the void left by the migration of hardcore games to the console. Albeit a much smaller percentage
by angstrom 19y ago
Depends on your definition of dying. Casual games are filling the void left by the migration of hardcore games to the console. Albeit a much smaller percentage of sales casual gamers represent roughly 50-60 million people world wide and is expected to grow. I expect independent developers to largely focus on the causal market since the barriers to entry are smaller.
Blizzard can make a game anywhere and so long as they don't compromise their standards it will be a hit.