4 ms·
Seems Apple solved monocular SLAM problem before attempting VR. Wonder if they used FPGA or anything to speed up the algorithm? In my experience SLAM takes too
by mycat 9y ago
Seems Apple solved monocular SLAM problem before attempting VR.
Wonder if they used FPGA or anything to speed up the algorithm? In my experience SLAM takes too much computation power and/or release too much heat.
- wmeredith 9y agoSLAM?
- thedevil 9y agohttps://en.wikipedia.org/wiki/Simultaneous_localization_and_mapping https://en.wikipedia.org/wiki/Simultaneous_localization_and_...
- doublerebel 9y agoBasic monocular SLAM has been solved for a while on mobile devices. ARKit, Facebook, and Magic Leap are just very careful to show only demos where the SLAM works well for that case. Detailed monocular SLAM needs a lot of CPU, but that is changing...