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How I’m Learning ARKit
- billconan 9y agoI made a sample code to place a 3D sphere with ARkit. it differs from the official demo by detecting not only horizontal surfaces, but also feature points (for example, vertical walls). But so far I wasn't able to achieve the same kind of accuracy as shown by the ruler video and few other demos. The ARKit api is very simple, I don't know what else I can do to improve the accuracy.
- deleted 9y ago[deleted]
- mendeza 9y agoYou should look at the ARKit Example app, I think they do some averaging of the feature points you get to better stabilize anchoring in real world. Also note that since ARKit identifies points from image features, stickiness will be improved with areas that have a lot of texture, like a wood table. I’ve been experienmenting with ARKit to see where it works and where it fails, it does terrible if you use it in a car. Try it! That’s shows that Apple relies so much on the motion data on the phone. Message if me if anyone has any questions or interests in ARkit, love to chat :).
- billconan 9y agoThank you! is the placeobjects code on this page https://developer.apple.com/arkit/ https://developer.apple.com/arkit/ , the ARkit example app you mentioned? I have been learning this code. I will double check.
- deleted 9y ago[deleted]
- mendeza 9y agoYa the example app. They have some really nice tips on User experience, but the code is dense. I need a few days to sit down and read through it.
- avaer 9y agoThis post is a list of links you'll find on the natural Google searches. That's fine as a gateway drug, but you'll get more mileage out of frequenting one of the AR/VR subreddits or chats. For things in the early stages, plugging yourself into the community is more valuable than consuming the right news or tutorials.
- gmcerveny 9y agoSounds like good advice. What are some of the AR/VR subreddits or chats you like?
- dmartinez 9y agoAfter scanning some of the more promising subreddits, I made a few notes: /r/augmentedreality - 6K Subscribers - Demos of things people have built - Promising /r/virtualreality - 39K Subscribers - Mix of gaming news and "see what I built" articles /r/vr_ar_ux_design - 220 Subscribers - Very UX article heavy /r/AR_Innovations - 1K Subscribers - Mix of consumer news and development resources about AR /r/virtuality - 1K Subscribers - Mostly hype about VR, few development resources /r/Vive - 77K Subscribers - Mostly about gaming, not development
- mendeza 9y agoWould people be interested in a subreddit where we can talk about ARKit stuff? It would be great to share projects and ideas of other developers building stuff with ARKit!
- nkg 9y agoARKit looks cool, even though I am as far as one can be from the iStuff.
- andrewfong 9y agoDo people have strong opinions on building ARKit apps with XCode vs using a Unity plugin? Does it matter if I'm coming mostly from a JavaScript / web dev background?
- AndrewKemendo 9y agoNot sure what you are asking because XCode is an IDE and Unity is a 3D engine. You would be using both on an iOS project. You'd export your unity project to an XCode project then publish the .ipa from XCode. Are you wondering if it's better to use OpenGL/Metal instead of Unity? I'd say stick with Unity unless you've written a shader before. You're not going to build an optimized 3D/AR app without quite a bit of experience.
- mendeza 9y agoWell the Example ARKit app is based off of scenekit, which is a wrapper for Metal. Scenekit is a more natural choice to people who have background with Three.js or want to develop more with code. Ive been developing ARKit stuff solely with scenekit, and I enjoy it. I would like to learn unity, but I dont see a point now cause of the high learning curve to learn unity and since ARKit is iOS only, no point in using something thats cross platform. But would love to hear of any feedback on using Scenekit vs Unity!
- mendeza 9y agoIve been using Xcode so far instead of unity, but only cause I have more experience with Scenekit and Xcode rather than unity. If you have experience using three.js, then xcode should be fun. The only thing is finding good resources to learn scenekit. Ping me if you are interested and I can send you some links that helped me learn Scenekit!
- AndrewKemendo 9y agoI've been doing mobile AR since 2011 and it seems like there is probably demand for some AR app best practices now that ARKit and FB Studio are coming out. Is that accurate? If so I'll take the time to write up something if people are interested.
- nartam11 9y agoYes! I work on building AR applications and I would find any best practice you have very helpful!
- mendeza 9y agoThe ARKit example app has a readme doc that lists best practices when developing ARKit experiences. I feel that list is super valuable when building ARKit apps in general.
- mendeza 9y agoI would love to hear your best practices on developing AR apps!
- nan0 9y agoStarted a ARKit project, I am trying to accurately place a shape based on user touch. Is this possible without vertical plane detection ? I am new to Swift, but have been picking it up quickly.
- synaesthesisx 9y agoI've been playing with ARKit quite a bit recently and enjoying it. There's a plugin available for Unity now that integrates with ARKit which makes converting models convenient.