2 ms·
Think about what the static background actually is. It's probably either an image (which is already just a static GL texture, no need to cache your bitmap in an
by kllrnohj 9y ago
Think about what the static background actually is. It's probably either an image (which is already just a static GL texture, no need to cache your bitmap in another bitmap), or it's something like a round rect which can actually be rendered faster than sampling from a texture (since it's a simple quad + a simple pixel shader - no texture fetches slowing things down). In such a scenario a GPU layer just ends up making things slower and uses more RAM.