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I was really excited about VR but the price(and nausea/headaches) put me off it. I'm sure the price will continue to drop, as is par for the course in technolo
by RikNieu 9y ago
I was really excited about VR but the price(and nausea/headaches) put me off it.
I'm sure the price will continue to drop, as is par for the course in technology, but the physical side effects..? I don't want to be like Richard Hendricks and hug the porcelain after 30mins of gameplay.
- Sohcahtoa82 9y ago> but the physical side effects..? I don't want to be like Richard Hendricks and hug the porcelain after 30mins of gameplay. Depending on the game, this does or does not happen. It depends on whether the movement in the game is based purely on your physical movements, or if there's something else moving you. For example, in a game like Job Simulator where you stand mostly in one place and only take a couple steps in each direction, it's incredibly rare for people to get motion sick. On the other hand, in a driving game, motion sickness can kick in nearly instantly once the car moves. I played Zombie Training Simulator for nearly two hours straight when I first got it and never felt the slightest bit of sickness. But then I picked up Project Cars, and as soon as I hit the gas pedal, I started getting dizzy. I only played for about 5 minutes before I had to stop because I was starting to feel sick. But FWIW, it IS possible to train yourself to eliminate the sickness. These days, I can drive in Project Cars indefinitely and not get sick as long as I keep looking straight ahead. If I turn my head to the side to look out the side window, I instantly feel sick. MS Flight Simulator X also tends to make me feel a bit sick whenever I make banking changes.
- wilg 9y agoPhysical symptoms in VR are a hardware (bad tracking) or software (too much forced motion) problem. Most games on Vive don't make me motion sick in the slightest, but games where you're shooting around in a car or spaceship make me motion sick nearly immediately. Similarly, bad tracking (like on PSVR, or a Vive if there's a mirror in the room) can make you motion sick just standing still.
- WorldMaker 9y agoWell, what an individual person can tolerate varies widely too. VR hardware and software can't fix every problem with motion sickness just as we've yet to fix every problem with motion sickness on moving vehicles (cars, planes, boats), outside of blunt drugs (and their side effects).
- wilg 9y agoI guess what I meant is that with current technology VR should not make you sick doing something that doesn't make you sick in real life.
- zamalek 9y agoI can't remember the source for this. 30% will never experience simulator sickness, 10% will always experience it and 60% can learn how to deal with nearly anything. If you were only sick after 30min then I'd put you in the final category - simply take breaks long before you are sick.