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Maybe it has something to do with the nature of the business of game programming, where most projects are only developed and maintained for a year or two and th
by lewisl9029 9y ago
Maybe it has something to do with the nature of the business of game programming, where most projects are only developed and maintained for a year or two and then the team has to move on to the next big project in order to pay the bills. In a context like that, it can be easier to make the case that monkey patching might be a better use of resources than refactoring.
Generalizing this to all of software development is still a bit presumptuous though.