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Consoles routinely launch new machines with not-previously-existing operating systems and do fine. So "there aren't enough pre-existing Linux games" is not expl
by jblow 9y ago
Consoles routinely launch new machines with not-previously-existing operating systems and do fine. So "there aren't enough pre-existing Linux games" is not explanatory.
- candiodari 9y agoThat's true. The issue is that no linux API has ever existed that can guarantee binary compatibility with at least $x (measured in millions) machines (for $40/game games, like the big consoles), or $x00 (millions) machines (for $5/game games, like phones).
- pandaman 9y agoTo overcome the "no pre-existing software" consoles use two things: 1) First party studios/Second party publishing arm (even MS releases more 1st/2nd party games than Valve by far and Microsoft has the weakest 1st party out of three) . 2) Powerful 3d party developer support/QA (even Nintendo has more people in dev support than entire Valve's staff and N has the weakest 3d party support out of three). A small company cannot possibly launch a brand new platform the same way consoles launch.
- jblow 9y agoValve has enough money in the bank to do a console launch and spend as much as Microsoft or Sony do. It's just, their corporate culture makes them very conservative about spending money. SpaceX they ain't.
- greglindahl 9y agoSpaceX appears to be extremely $$-efficient at developing rockets. Maybe you should think of a different example?