4 ms·
The social aspect is a very large component of VR. Last night I could have been alone after my wife and kids were in bed. Instead, I was in a 5-on-5 person zer
by agar 9y ago
The social aspect is a very large component of VR.
Last night I could have been alone after my wife and kids were in bed. Instead, I was in a 5-on-5 person zero-G battle akin to the Battle Arena in Ender's Game. Communication, coordination, and just trash talking are critical.
The night before I went on Star Trek missions with three friends (only one I had met in person). Despite them being from 3 different parts of the world, I could look around the bridge and see them right there. We may as well have been in the same room, with eye contact, body language, and hand gestures.
Facebook bought Oculus because of the pro-social opportunity to connect people worldwide. Though Spaces is early and a bit rough, it clearly demonstrates how compelling it is to have face-to-face talks with people inside and outside of VR.
Echo Arena: https://venturebeat.com/2017/05/22/lone-echos-vr-multiplayer-echo-arena-is-like-playing-ultimate-frisbee-in-zero-gravity/ https://venturebeat.com/2017/05/22/lone-echos-vr-multiplayer...
Star Trek Bridge Crew: https://uploadvr.com/star-trek-bridge-crew-review/ https://uploadvr.com/star-trek-bridge-crew-review/
Facebook Spaces: https://www.facebook.com/spaces https://www.facebook.com/spaces