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Those who say there is no VR content typically do not own a major headset. There are at least 236 VR apps on Steam[1], well over 300 on the Oculus Store for Rif
by agar 9y ago
Those who say there is no VR content typically do not own a major headset. There are at least 236 VR apps on Steam[1], well over 300 on the Oculus Store for Rift (I stopped counting after 300 - click "show all" under Browse All at the link below)[2], more for GearVR, and more for PlayStation. Many of these are duplicates, but not all. There are multiple other stores, including WEARVR.com, itch.io, Viveport, the Oculus GearVR store, Google Play store, PlayStation Store, and others.
Numerous 360 video portals and creators present and produce content including BBC, Disney, National Geographic, New York Times, etc. VR tie-ins to feature films include Spiderman Homecoming, John Wick, Games of Thrones, and many others.
Companies such as Volkswagen use VR for training and development. SIs such as Accenture have built practices to support enterprise adoption of VR and AR technology for manufacturing, training, and advertising.
Though a lot of content includes thin "experiences," there are so many high quality, rich applications and games that a backlog (more content than time) is a common problem for working adults. Oculus alone will be publishing a major game each month through the end of the year. Fallout, Skyrim, and other game titles are getting the VR treatment as well.
Content is not the problem. The outdated perception of a lack of content is a huge problem.
[1] http://store.steampowered.com/vr/#p=0&tab=TopSellers http://store.steampowered.com/vr/#p=0&tab=TopSellers
[2] https://www.oculus.com/experiences/rift/ https://www.oculus.com/experiences/rift/
[3] https://www.volkswagen-media-services.com/en/detailpage/-/detail/Volkswagen-Group-is-backing-virtual-reality-solutions-for-interactive-collaboration-in-production--logistics/view/5269723 https://www.volkswagen-media-services.com/en/detailpage/-/de...