4 ms·
To elaborate a bit more here: imagine a tool, which renders things in custom way (engine), but still can expose the rendering commands to WebGL. This way you c
by malkia 9y ago
To elaborate a bit more here: imagine a tool, which renders things in custom way (engine), but still can expose the rendering commands to WebGL.
This way you can present, preview, annotate, comment, etc. a model, texture, game level if you say to 3rd party contractor and create a field for communication changes, visual diffs, notes, etc.
2-3 years ago I had to retrofit an existing game engine tools into a small size (was able to do it down to 1GB), and had to package this to each contractor.
This might be better.