3 ms·
I'm not sure how are you interpreting the "constraints". Yes, it's difficult to adapt existing games to VR, but it's possible. Having proper artificial locomoti
by DiThi 9y ago
I'm not sure how are you interpreting the "constraints". Yes, it's difficult to adapt existing games to VR, but it's possible. Having proper artificial locomotion for 95% of the public and comfortable teleport based motion for the remaining 5% sounds like a good compromise.