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I suspect on a GPU it will be better to use 32-bit floating point internally. But yeah, dithering the output when converting back to integers would be great. I
by jacobolus 9y ago
I suspect on a GPU it will be better to use 32-bit floating point internally. But yeah, dithering the output when converting back to integers would be great.
In Photoshop I always convert to 16-bit linear color before doing any kind of compositing or resampling.