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My only contention with this is that those features don't really take influence from the real world in any more than a superficial sense. The biggest influence
by NamTaf 9y ago
My only contention with this is that those features don't really take influence from the real world in any more than a superficial sense. The biggest influence is geography of spawns. I don't mean the regional pokemon aspect, rather the feature that water-based ones spawn closer to water (ie: next to a river). I can agree that's AR.
On the other hand, gyms are just arbitrarily tied to landmarks purely by location. There's no actual interaction with the landmark. Excepting spawn variance, you could replace the entire pokemon map with a fake world and absolutely nothing would change from a gameplay point of view.
In that sense, I struggle to call that AR there's no actual augmentation to the reality. The pokemon, gyms, PoI, etc. do not influence or take influence from the landscape around them. You don't go to actual hospitals to heal your pokemon. Gyms don't change in any way whatsoever based on where they're placed - for example, battling in a gym in the middle of a park doesn't involve fighting in an open field with no obstacles, vs a gym in a CBD letting the buildings, cars, etc. play a role in the battle.
It really boils down to the subjective aspect of what AR/VR/etc. constitutes. For me, there needs to be some influence from the real world to the AR. With PoGo, there's really not beyond the most superficial listed above. In that sense, it's no more AR than an achievement/reward-based, social-network style step counter where you compete with your friends and the public for the amount you walk. It simply uses the GPS to measure distance - beyond that, the real world plays no role.
- thaumasiotes 9y ago> those features don't really take influence from the real world in any more than a superficial sense. The biggest influence is geography of spawns. I don't mean the regional pokemon aspect, rather the feature that water-based ones spawn closer to water (ie: next to a river). Is that actually a feature of Pokemon Go? I'd heard of this, but what I heard was specifically that it was a myth.
- Al-Khwarizmi 9y agoIt's definitely not a myth. I live in a coastal city and the seafront is packed with water pokémon.
- NamTaf 9y agoWater-based pokemon like magikarp, slowpoke, dratini, etc. spawn at the edges of rivers far more than they do even 500m - 1km away. I work in an office next to a river and it is definitely true. I suspect the old rumours of 'porygon is most likely found near libraries, etc.' is myth, but this definitely holds.
- in_cahoots 9y agoDifferent Pokemon are more likely to spawn more in specific 'biomes' which are tied to real-world features. I believe OpenStreetMaps is the data source.
- skocznymroczny 9y agoAs far as I know it's even more advanced, like more rock Pokemon near the mountains. I also heard that electric Pokemon spawn more around power plants or during thunderstorms, but that could be a myth.
- CobrastanJorji 9y ago> Excepting spawn variance, you could replace the entire pokemon map with a fake world and absolutely nothing would change from a gameplay point of view. One major thing would change: the social aspect. There are raids in Pokemon Go and they happen in specific physical locations. You must literally go stand near other humans and cooperate with them to win.