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AR has been around for quite a while, but it won't kick off like VR will. I tried a few Hololens 'experiences' and the only thing I remotely enjoyed was leaving
by SurrealSoul 9y ago
AR has been around for quite a while, but it won't kick off like VR will. I tried a few Hololens 'experiences' and the only thing I remotely enjoyed was leaving basically a notepad window on my cube wall. The "Games" really don't break the immersion levels like VR does. If I saw a bird fly at me in AR, I wouldn't flinch, but seeing a bird fly at my in VR may cause me head to weave a bit.
- Impossible 9y agoA rare internet comment that is the inverse of the now, cliche "VR is niche and AR will be (or is... if you consider pokemon go AR) mainstream" AR needs to get a lot better before its immersive, and there might be limits to displays that make true hard AR impossible or unlikely. I think most of the mainstream use cases that people imagine for AR are pretty basic, ie text and icon overlays over video, so immersion isn't viewed as an important aspect. In the context of games I think it's hard to design a good AR game because you don't have control over the environment the player is in. It does open up a lot of fun location based ideas though. I also kind of like the idea of hybrid physical digital games although those will always be niche due to costs and setup friction.
- deleted 9y ago[deleted]
- zimpenfish 9y agoIgnoring immersivity etc., the sheer number of people who can partake in AR vs VR means that AR will kick off hugely more than VR. AR can be used practically anywhere, by almost anyone, on a consumer-level phone. VR, by contrast, requires a fixed space, a certain amount of physical wellness, and expensive equipment.