3 ms·
And this easy access to info can be a double edged sword. For example, adventure games are basically dead because of how easy it is to find a step by step guid
by digi_owl 9y ago
And this easy access to info can be a double edged sword.
For example, adventure games are basically dead because of how easy it is to find a step by step guide on Gamefaqs or similar.
Similarly, MMORPGs used to foster an in-game (in-world?) community because so much had to be discovered and shared via it. These days it is one part follow the quest marker, and one part check the wiki.
- sbov 9y agoMMORPGs had knowledge base websites dedicated to them almost the instant they came out. The reason they don't foster community anymore is more by design than anything else. That said, old MMORPGs fostered community via some pretty unfun methods. I'm not sure if there's a good middle ground.