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Maybe. We did iOS support on Ship 1.0, and I think it turned out pretty well. For Ship 2.0, the Mac app is a Cocoa app, and the codebase is already factored int
by TheTon 9y ago
Maybe. We did iOS support on Ship 1.0, and I think it turned out pretty well. For Ship 2.0, the Mac app is a Cocoa app, and the codebase is already factored into UI/non-UI areas, so it's somewhat portable, but of course much of the UI stuff has to be rethought to work well on iOS.