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I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a
by Aissen 9y ago
I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this).
It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.
- stdbrouw 9y ago> It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun. Like grinding in an MMORPG? I'm not so sure.
- ManlyBread 9y agoThat's why I never really got into MMORPGs, the gameplay feels like a task that should be automated.
- oswamano 9y agoOnce people start developing bots for a game it has pretty much reached this point. While usually not kosher, in some games I think developing a bot for them would be more interesting than the game itself
- deleted 9y ago[deleted]
- ericdykstra 9y agoThere are plenty of games that have "busywork" aspects. The term for it in gaming is "grinding" (implies mindlessness, even though it is sometimes used in a different context). The vast majority of RPGs, especially old-school JRPGs and MMORPGs, require you do "grind" to get to a certain level to unlock more stages. Many modern mobile games are literally just mindless busywork with an option to pay money to skip some of the busywork. The whole "clicker" genre is totally mindless. There are plenty of games that fit your criteria, so maybe you're just playing the wrong types of games?
- odbol_ 9y agoRe playing Chrono Trigger this weekend. The "fast-forward" button and instant saves real make it a fun experience for the story without the chores of the grinding.
- softawre 9y agoThis was a treat for me the first time I found emulators. When I was a kid I could tell you all of the different types of PRNG that the Dragon Warrior games for instance used. In DW1, if you reset, you'd fight the same monster 3 steps above you, but in DW4 that wasn't the case. It was fun to test my without a reset button and waiting 10 minutes.
- tomc1985 9y agoMost of the asian MMO scene is ridiculously grind-y. There seems to be a market over there for colorful, repetitive, good-god-that-is-a-hell-of-a-grind MMORPGs.
- Aissen 9y ago…and, I'm missing a word, so I said the opposite of what I meant: If only some games had less busywork as part of their gameplay. To reply @stdbrouw and @ericdykstra: I hate grinding. Old-school RPGs and mobile F2P games are guilty of this. But all other games that have random collectibles in an open world, or "do X Y times" trophies/achievements are just adding stuff to keep you busy. I heard some people like this, but it's not my thing.
- vortico 9y agoI like grinding, so I thought this game was entertaining for a while, not just for its artistic statement, but for its actual gameplay. When I'm in the mood to play video games, my mind is so mushy that I can only comprehend repetitive tasks. Following a storyline or achieving a complex goal is too much for my brain to handle after a day of work.
- literallycancer 9y agoInteresting. Do you play any competitive multiplayer titles? Perhaps when you are in a different mood? Or do you avoid them completely?
- Nursie 9y agoHahahaha, ignore my other reply then :)
- deleted 9y ago[deleted]
- Nursie 9y ago>> If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun. Is this a joke? A huge number of games have mindless busywork as part of the play. Whole genre's are based on it. You're trying to achieve/build/win/unlock X? Great, spend the next 14 hours mindlessly and repetitively mining rocks until you can't carry any more rocks, and then putting them in the rock store, and mining more rocks!
- saltedmd5 9y ago> This must be what most people working on a desk must feel like Out of curiosity - as opposed to?
- Aissen 9y agoBeing a facilitator for human interactions or doing creative stuff.
- morugin 9y agoHm, that's a side of gaming that is foreign to most people who call themselves "gamers" (even casual gamers). A game like starcraft is much more complex (by orders of magnitude) than chess, a game with a respected intelligence component. AI cannot (yet) outperform human teams in mobas like league of legends or overwatch. These are the titles i think of when thinking about "modern gaming".
- Retra 9y agoFar more effort has been put into chess AIs than into AI's for modern games. I don't suspect it would be hard for a talented team to make an unbeatable AI for any of the games you've listed.
- ld00d 9y ago> If only some games had busywork as part of their gameplay Try Mass Effect
- mikestew 9y agoEDIT: nevermind, I see it was a typo on OP's part, rendering my comment irrelevant. OP wanted less busywork, but forgot the word "less". :-) If only some games had busywork as part of their gameplay Mass Effect, Fallout 4, and Destiny come immediately to mind. Considering that I don't play a wide swath of video games, I'm sure I've missed many more. "As mankind's last and best hope, busy though you might be, you're the only one qualified to get the old woman's cat out of a tree."
- ascagnel_ 9y agoThe one that hops to mind immediately for me is "Papers, Please", where the player is an immigration agent that must verify documents for those wishing to enter a fictional country.