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Thanks for the feedback. It's kind of focussed on the players/connections during the first two weeks after release and how many of them found opponents, how th
by metachris 16y ago
Thanks for the feedback.
It's kind of focussed on the players/connections during the first two weeks after release and how many of them found opponents, how the dev saw an increase in ad revenue, etc. I think many developers are curious if players find opponents because there are few users online in the beginning, and I wanted to address this.
This multiplayer engine is the project/startup I'm working on since months, just recently having started private beta. I'd love to get more feedback and additional beta testers. Perhaps I'm too biased to write such a post. Next time I write a post I'll try to go more in depth on the technical side. What kind of details would you be interested in?
Edit: I've updated the title with "Flock" to better reflect what it is about.