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Leveling-Up in Heroes of Might and Magic III (2008) [pdf]
- bitxbitxbitcoin 9y agoI wonder how many hours went into this - in both gameplay and writing. Always great to see a Virginia URL, as well!
- howscrewedami 9y agoDiplomacy all the way.
- Kenji 9y agoI'll take Earth Magic, thank you very much.
- bitxbitxbitcoin 9y agoWhy? Town Portal.
- SXX 9y agoAnimate Dead and Resurrection too!
- chrchang523 9y agoIn fairness, Animate Dead is fine without the Earth Magic skill.
- conanbatt 9y agoI think the reason earth is truly broken is slow. Makes no sense that a lvl 5 can cast extreme slow on an entire army and just range-it away. Town portal was clearly put in there to patch the terrible expeirence of spending 2 hours to move a heroe across the map. But no reason for slow to be so imbalanced!
- chrchang523 9y agoI find it interesting how later iterations of the game fixed the Mass Slow problem, but (perhaps with the exception of the King's Bounty reboot) generally weren't considered as fun to play.
- kbart 9y agoMass slow (seriously overpowered, especially against AI), mass shield, mass stone skin - 3 of the best 1st level spells belong to earth magic school. Not to mention town portal, anti-magic, resurrection and the most powerful offensive spell - implosion. The only case I occasionally skip earth magic is when I play barbarians, where air magic (mass haste) is more important and game is expected to end during the first month.
- Mett_ConQ 9y agoThis is worthy of my first comment: Hahahahahaha
- theylon 9y ago+1 to that
- malkia 9y agoLogistics, Pathfinding, Defense for me, Maybe Air Magic...
- SXX 9y agoThat's exciting someone made a scientific paper on leveling up in H3. Shameless plug: if anyone with C++ experience want to mess with almost complete Heroes 3 engine check our project: https://github.com/vcmi/vcmi https://github.com/vcmi/vcmi
- Darmani 9y agoCool to see a VCMI developer here. I'm the creator of Project Ironfist, the Heroes 2 mod that works by some seriously cool binary modification tech (www.ironfi.st).
- SXX 9y agoThat's neat art on here, but might be you should at least add link to github on website. Also I unsure whatever one can actually apply free license on reverse engineered code, but at least some licensing information would be expected. One question, why wasn't it built on top of Free Heroes 2? Though I suppose for the same reasons why some people preferred to work on ERA / WoG / HotA instead of rewriting engine from scratch.
- deleted 9y ago[deleted]
- Darmani 9y agoExactly as you said. It's a lot easier to make something better than the original game when you start with the original game, instead of trying to get a million subtle things right. Also, developing on fheroes2 is not necessarily easier. Our tech lets us mod the game almost as easily as if we had the original code.
- SXX 9y agoI think it's depend on goals. I started contribute to VCMI because I wanted seamless maps, more layers than two, simultaneous turns, advanced path finding and smarter AI. All of it is very hard to implement with reverse engineering if possible at all. Of course there are some very talented programmers who able to achieve almost anything, but it's nearly impossible to get external contributors into project like that and if main developers lose interest there usually no one to continue their work.
- deleted 9y ago[deleted]
- sizeofchar 9y agoWow! This will be incredibly didactic for use in my classes for writing of academic papers. Thank you!
- leni536 9y agoMy friend also wrote up a latex paper, it was about digging for the Grail. He can efficiently aim for the Grail.
- Zardoz84 9y agoI'm the only none that consider the skill system and magic system of Heroes of M&M IV better ? These game had good and bad points (less castles that a a fusion of the old castles of H&H 3! ), but the way of levelling and focusing a hero was very powerful.