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I sell t-shirts on the side. As a person who makes/sells t-shirts and uses apps (and only occasionally pays for them), here's how I think about it: It's not ab
by visakanv 9y ago
I sell t-shirts on the side. As a person who makes/sells t-shirts and uses apps (and only occasionally pays for them), here's how I think about it:
It's not about the skills required to make a t-shirt or app. Consumers don't care about that. All they care about is whether or not they're going to be using it. I'm usually hesitant to pay for apps because I don't know if I'm going to use them more than a couple of times. (Exception: I paid like $100 for Things 2 and 3, after using them during the free trial and realizing I loved them and was going to keep using them. And I have.)
It's easy to look at a t-shirt and think "Oh golly, I'm going to wear this all the time!"
Another really common reason people buy t-shirts is as gifts. I wonder if there's any corollary to that in the app world. Can people buy apps as gifts for friends? People will definitely spend ~$10 to send a friend a download link to gag app that mocks them, I bet.
- detaro 9y agoAt least on non-mobile, people buy games for each other (e.g. by buying a gift code on Steam).
- digi_owl 9y agoThere may also be the physicality of it. A t-shirt is something you get, and can keep as long as you don't ruin it. BTW, i recall reading that someone had more success with a "unlock feature X" model of payment, even though it in total was more expensive than unlocking everything at once.
- Cerium 9y agoFor a great example of that look to the Android app Pleco, a Chinese dictionary. Free to download and use, but have to pay to unlock features. Between 5 and 30 dollars per feature, I've sent at least 70.
- krallja 9y agoYes, I often buy people apps on iOS for slightly-special occasions when we aren't going to see each other in person.