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That's not what I mean by more code, by taking advantage of dynamic typing you can write more generic code than is even possible with generics in a statically t
by gnaritas 9y ago
That's not what I mean by more code, by taking advantage of dynamic typing you can write more generic code than is even possible with generics in a statically typed language; code that works for any type, whereas a static language either forbids you or forces you to write multiple versions of the function. You can't write a single Max function in C# that works for any type supporting >=, it simply can't be done. This is typical of static languages, they forbid perfectly good code because it "might" be used inappropriately or because the type system can't guarantee it won't.
- sjwright 9y agoNothing is stopping languages from allowing both. For example, it could have some form of compound type declaration. Meanwhile, how often is code made worse because you have to write multiple Max implementations? And I doubt that there's many instances where such repetition is necessary, or can't be mitigated with wrapper functions.
- gnaritas 9y ago> Nothing is stopping languages from allowing both Nothing stops pigs from flying either... hypothetically, but they don't, and languages don't, so debating what they could do is rather pointless, they don't. > how often is code made worse because you have to write multiple Max implementations Similar situations occur quite often. > I doubt that there's many instances where such repetition is necessary, or can't be mitigated with wrapper functions. That they have to be mitigated is the point, I don't have to do stuff like this at all in a dynamic language, things just work.
- sjwright 9y agoCongratulations, you have worked out that there are no perfect languages. I don't understand what point you're trying to make, other than you prefer one set of trade-offs to another.
- gnaritas 9y ago> other than you prefer one set of trade-offs to another. reply So you can understand the point being made, congratulations, it's what engineering is all about.
- dragonwriter 9y ago> by taking advantage of dynamic typing you can write more generic code than is even possible with generics in a statically typed language; code that works for any type, whereas a static language either forbids you or forces you to write multiple versions of the function. If you can write code that works for some combination of types, it's because those types present a common interface that could be specified in a sufficiently-expressive static type system, either via something like OOP interfaces or something like Haskell typeclasses. > You can't write a single Max function in C# that works for any type supporting >=, it simply can't be done. You can, in fact, do so for any type supporting the IComparable<T> interface. That the operators are defined independently is a C# type-system quirk, not a fundamental limitation of static type systems.
- gnaritas 9y ago> that could be specified in a sufficiently-expressive static type system Ah the mythical sufficiently-expressive static type system, I'm concerned with type systems that are in use in real jobs, not vaporware ones that could exist if only. Dynamic language support it now. > You can, in fact, do so for any type supporting the IComparable<T> interface. Which requires forethought on the designers of said library, I'd rather have duck typing which works without requiring correct future planning with interfaces.