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Game-design principles that I distilled: - It's easier to make an entertaining/educational game if your game is short -- 15 to 30 minutes. - Friends make a ga
by mettamage 9y ago
Game-design principles that I distilled:
- It's easier to make an entertaining/educational game if your game is short -- 15 to 30 minutes.
- Friends make a game more fun (e.g. happened with me with Factorio)
- Good design makes everything more fun (also seen with the game show Extra Credits)
- You can piggyback on proven game formulas -- e.g. Vim Adventurs or Code Combat (RPG like) -- and alter them (or not!) -- e.g. Ovelin.com
- You can make use of metaphors/fantasy to train people their skills in another area (e.g. Factorio with programming). This is the biggest key on how to make games more entertaining that currently remains unused. A study shows that making a game more engaging could heighten motivation for playing but lower learning in several cases [1].
[1] Title: The Effect of Familiar and Fantasy Aesthetics
on Learning and Experience of Serious Games -- Authors: Erik D. van der Spek, Tatiana Sidorenkova, Paul Porskamp and Matthias Rauterberg -- Link: http://ai2-s2-pdfs.s3.amazonaws.com/b242/0ca8de756bb3dc0bf23b4791b5784fd8022a.pdf http://ai2-s2-pdfs.s3.amazonaws.com/b242/0ca8de756bb3dc0bf23...