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Wow, amazing how this blew up! My own list is here [1]. It's a bit of a mess. My focus is slightly different. I focus on educational/entertaining. It's also i
by mettamage 9y ago
Wow, amazing how this blew up!
My own list is here [1]. It's a bit of a mess.
My focus is slightly different. I focus on educational/entertaining. It's also in Dutch/English. I think lists like these are important. I've noticed when I was studying game psychology (master @ University of Amsterdam) that teachers have too little of an idea on how to create educational games that are also quite entertaining.
Allow me to translate the most interesting entries of my list:
__Educational Games That Are Entertaining (sorted by perceived entertainment, in my experience -- yes it is subjective)__
Parable of the Polygons: already on the Github list
The Bézier Game: Loved this game! I learned about how to use the Bezier tool.
Factorio: entertainment game. I found out it really really really helps for programmatic thinking because secretly you write functions all the time and think about the inputs and outputs of systems. My CodeCombat friend learned a thing or two about scalability issues as well through this game.
Miegakure: not out yet, but 4D experiments! -- expected perceived entertainment
Fragments of Him: experience how it is to lose your loved one
Flexbog Froggy: CSS flexbox game
CSS Diner: learn CSS selectors
Vim Adventures: the whole reason this HN submission blew up
CodeCombat: learn coding, a friend of my played it before he went to a coding school. In his opinion, it doesn't teach you coding all the way -- it's because you use their own API and cannot relate it to the real world fully -- but it gives you an amazing head start.
Ovelin.com: guitar hero IRL (also piano's now)
SineRider: learn about sine equations
Re-mission: makes the disease cancer discussable and allows people to learn about it (targeted at patients) and reminds them to take their medicine -- I didn't play this but heard good things about it.
__Games that are educational if you have the mindset__
There are entertainment games (i.e. the educational games that I listed above) but by being a serious player you can make more games educational. Here are my favorite examples (I didn't play WoW but I read a paper about it). Strictly speaking Factorio should be on this list, but in my opinion the creator cuts himself short by not stating it's an educational game.
World of Warcraft (in a language that you don't know): research showed it teaches you language provided you have 100 to 200 hours of basics in already [2].
Flappy Bird: learn all about why you get frustrated.
[1] https://docs.google.com/document/d/1l04gq4HyBsWNqYoNsLJ8MMU-Zd2nv3DQRgOP3CxL9W0 https://docs.google.com/document/d/1l04gq4HyBsWNqYoNsLJ8MMU-...
[2] I can't find the paper now via Google Scholar, I'll add a comment after a couple of days. I'll be at a location where I can access the paper in physical form.
Edit: I'll gather all the links of the games later.
Edit 2: I miss games like Civ (primed me to look more into politics -- serious player list) and Minecraft (both educational and serious player list). I miss a lot of games actually.
- mettamage 9y agoGame-design principles that I distilled: - It's easier to make an entertaining/educational game if your game is short -- 15 to 30 minutes. - Friends make a game more fun (e.g. happened with me with Factorio) - Good design makes everything more fun (also seen with the game show Extra Credits) - You can piggyback on proven game formulas -- e.g. Vim Adventurs or Code Combat (RPG like) -- and alter them (or not!) -- e.g. Ovelin.com - You can make use of metaphors/fantasy to train people their skills in another area (e.g. Factorio with programming). This is the biggest key on how to make games more entertaining that currently remains unused. A study shows that making a game more engaging could heighten motivation for playing but lower learning in several cases [1]. [1] Title: The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games -- Authors: Erik D. van der Spek, Tatiana Sidorenkova, Paul Porskamp and Matthias Rauterberg -- Link: http://ai2-s2-pdfs.s3.amazonaws.com/b242/0ca8de756bb3dc0bf23b4791b5784fd8022a.pdf http://ai2-s2-pdfs.s3.amazonaws.com/b242/0ca8de756bb3dc0bf23...
- stared 9y agoI know The Bézier Game! Make PRs please. :)