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> In Minecraft, the art is decidedly unrealistic, bordering on abstract. But, in return for that, the world is incredibly interactive. Absolutely. But the flip
by __david__ 9y ago
> In Minecraft, the art is decidedly unrealistic, bordering on abstract. But, in return for that, the world is incredibly interactive.
Absolutely. But the flipside of this is that Minecraft has no story. It's sort of up to you as a player to do what you want and make your own adventure. Naughty Dog, on the other hand, is famous for their games' stories. I suspect interactivity and story are at odds. I also agree that the more sandbox-y a game is, the harder it is to make it compelling for a long amount of time.
I personally don't think one end of the spectrum is better or worse than the other. There are games with extremely limited interactivity (walking simulators) that I've had a blast "playing". I've also sunk a ton of hours into Minecraft.
- jdkuuuu 9y ago“story“ only conflicts with game possibilities when you don't accept player created stories. Players will stumble through movie-like stories handed to them, but the stories they tell friends are more often about dynamic interactions within a framework (“i made my first house in minecraft over a period of weeks and then accidentally blew it up“).
- __david__ 9y agoMaybe I didn't express myself correctly, but I agree. I do think that player created narratives will be more personal and maybe more memorable but pre-made stories tend to be deeper and more intricate. And I don't think one is better than the other.
- douche 9y agoSandboxy games definitely have more replayability. If I look at my steam stats, Medieval Total War 2 is in the lead, followed by Paradox grand strategy games, Mount & Blade, Skyrim, then things like Terraria, Rimworld, Stardew Valley, Prison Architect, Gamedev Tycoon, and so on. I have to go pretty far to hit something with a defined story.