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"science-based" is a shortcut; description, not it's definition. What I have in my mind, is about games with its core mechanics being to something related to
by stared 9y ago
"science-based" is a shortcut; description, not it's definition.
What I have in my mind, is about games with its core mechanics being to something related to (yes, it can be psychology; or international relationships).
Some game that would be "I played X for it's own sake, yet I've learnt how Y works.".
And clearly, it's not a game of "games I like the most" or "the most advanced games" or anything. (For both of these aspects DF >> DQ.)
In any case, seeing how you think: Kerbal Space Program is clearly one of the most popular games in this category, but nowhere near specific as, say, Velocity Raptor. (Yet, order is kind of incidental.)
- Paul_S 9y agoIn the end it's a judgment call but to quote you from this page: "Science has to be its main part of mechanics, rather than some subpart". This is a fair reason to reject DF. This is a fair reason to reject DQ (or do you disagree?).
- stared 9y ago"It is here are its mechanics is mechanics of depression (psychology)."