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As person who added it to the list, I maintain that it has a place here. (And yes, I know it is controversional. And yes, I have had depressive episodes. And I
by stared 9y ago
As person who added it to the list, I maintain that it has a place here. (And yes, I know it is controversional. And yes, I have had depressive episodes. And I had been leaving with a close person with depression for a prolonged time.)
Description may be not ideal - so feel free to propose a different one (via PR).
> Everyone has experienced depression.
Not everyone. And people who have never had it go into annoying and counterproductive 'get over it' as they really think that it is about typical sadness, laziness or (very temporary) low mood. Or that people suffering are just too dumb to realize that some activities may help them.
And I found this game useful in explaining depression to such people. Especially as:
- very often one is well aware of beneficial steps, yet having no energy/will/hope to do them (captured wonderfully in this game!),
- that even positive things (committed relationship, social gathering etc) are at best small steps, they aren't enough just to "cheer someone up".
For a better resource (but not a game), I send: http://hyperboleandahalf.blogspot.com/2013/05/depression-part-two.html http://hyperboleandahalf.blogspot.com/2013/05/depression-par....
EDIT: That said, I don't mean that Depression Game is a good game for everyone.
EDIT2: IT is here are its mechanics is mechanics of depression (psychology).
- simias 9y agoBut is it "science-based"? One can relate to a piece of art (music, games, movies, paintings...) but it doesn't have much to do with actual science. Is the actual game based on scientific research in one way or an other?
- stared 9y agoRead dscription, not only title.
- simias 9y agoWhat description? I've tried "playing" the first few screens of the game here: http://www.depressionquest.com/dqfinal.html http://www.depressionquest.com/dqfinal.html So far it looks like any other visual novel and I can't find any mention of scientific research anywhere. I really don't understand what's scientific about any of that. It would be like saying that the movie "Memento" is scientific because it features anterograde amnesia.
- stared 9y agoDescription of the list. "Memento" is not an interactive experience. (And the condition is not common.) If there were a game with mechanics on living with OCD, it would fit.
- Paul_S 9y agoIt's a game you like, fine. Which part of it is based on science? But, your list - your (interpretation of) rules. You know and I know that if it was democratic KSP would be at the top and DP would be nowhere. And at the same time you allow something so tangential as DP you disallow DF, for shame.
- stared 9y ago"science-based" is a shortcut; description, not it's definition. What I have in my mind, is about games with its core mechanics being to something related to (yes, it can be psychology; or international relationships). Some game that would be "I played X for it's own sake, yet I've learnt how Y works.". And clearly, it's not a game of "games I like the most" or "the most advanced games" or anything. (For both of these aspects DF >> DQ.) In any case, seeing how you think: Kerbal Space Program is clearly one of the most popular games in this category, but nowhere near specific as, say, Velocity Raptor. (Yet, order is kind of incidental.)
- Paul_S 9y agoIn the end it's a judgment call but to quote you from this page: "Science has to be its main part of mechanics, rather than some subpart". This is a fair reason to reject DF. This is a fair reason to reject DQ (or do you disagree?).
- stared 9y ago"It is here are its mechanics is mechanics of depression (psychology)."