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In some ways, I find the modern OpenGL with shaders to be simpler than the fixed-function pipelines of old. The important parts, like the projection math, happe
by slavik81 9y ago
In some ways, I find the modern OpenGL with shaders to be simpler than the fixed-function pipelines of old. The important parts, like the projection math, happen in your code. If you understand the math, it's easier to follow than a bunch of API calls to modify global matrix stacks.
- ccdev 9y agoYou also get the flexibility of how you want to implement certain matrix math, eg. if it's calculated on the CPU or GPU depending on your needs.