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If that were true, we'd see the evidence in Hollywood. But nobody knows how to make a realistic fully-simulated video. The reason everyone believes that it's ju
by sillysaurus3 9y ago
If that were true, we'd see the evidence in Hollywood. But nobody knows how to make a realistic fully-simulated video. The reason everyone believes that it's just around the corner is because those academics talk with authority on the topic, and the still frames look pretty convincing. But still frames are completely different from video -- the human visual system processes video differently.
I've written about this before:
https://news.ycombinator.com/item?id=13892671 https://news.ycombinator.com/item?id=13892671
https://news.ycombinator.com/item?id=12461883 https://news.ycombinator.com/item?id=12461883
https://news.ycombinator.com/item?id=13893305 https://news.ycombinator.com/item?id=13893305
The only technique that we know produces realistic video is if you mix actual, real footage with simulated content. That's very effective, but it's unsatisfying for obvious reasons. I think it hints at a way toward fully simulated realistic video, though.
- miketuritzin 9y agoTo me the most interesting thing is not just a fully-simulated video but a fully-simulated interactive scene using VR or AR, and that is obviously an even bigger challenge. I don't personally think that either of these objectives are even close to being just around the corner, but I do think we are moving toward them. I have no idea how many additional orders of magnitude in computing power would be necessary to create a convincing simulation. The journey in that direction is a fun challenge though, right? I did just read your previous posts, and it sounds like you have a pretty interesting history of working on all of this stuff.