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I feel your pain, learned with NeHe and then went on to GLES/Android graphics...just to learn that everything is different. Now though, I see why: while the "ol
by rf15 9y ago
I feel your pain, learned with NeHe and then went on to GLES/Android graphics...just to learn that everything is different. Now though, I see why: while the "old" way was to talk to the statemachine with loads of tiny CPU instructions, you now load you data to the GPU in one go, which costs you less cpu if done right, and is generally close to what you actually want in regards to loading models/etc..