3 ms·
It's still like that. Ok, you aren't going to know all of the advanced graphics techniques, but you can render a scene with multiple cubes and a first-person ca
by aaron-lebo 9y ago
It's still like that. Ok, you aren't going to know all of the advanced graphics techniques, but you can render a scene with multiple cubes and a first-person camera in 100 lines of code.
Rendering a triangle to the screen is easy; it takes understanding the unique way these tools work, but at the end of the day it's not complicated stuff.
- justin66 9y agoThat's a bold enough statement that I wonder if you have a reply to the OP's question.
- aaron-lebo 9y agoYou got me. This is just from fiddling around in my free time and reading a lot of tutorials, but here's a WebGL renderer that will render a 40x40x40 block of semi-randomized cubes. You can clone that and open index.html in a browser. WASD work about as you expect and spacebar locks the mouse. regl is cool. https://github.com/aaron-lebo/dog https://github.com/aaron-lebo/dog OpenGL works pretty much the same in very language and so much legwork ends up through matrix math. Once that starts to click that's the heart of a lot of graphics tech, even if it's not state of the art.
- justin66 9y agoThanks, I'll take a look.