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Here is my attempt: - an app to prototype a showroom “on the fly”, there is value in that for retail right? - Public spaces to play games socially, silly but
by mendeza 9y ago
Here is my attempt:
- an app to prototype a showroom “on the fly”, there is value in that for retail right?
- Public spaces to play games socially, silly but can be addictive
- Use AR face mask to see what you look like before Botox or plastic surgery
- turn your classroom into a history/science lesson, subtle advertising for the history channel lol
- AR to enhance shopping online (I think this one is the coolest)
- Bring Disney world in your living room!
There, 6! Lol, I would love to hear what anyone thinks of these ideas!
- pavlakoos 9y agoBotox and Disney :) It wasn't easy to come up with that list, was it? My point is - AR and VR is way overhyped. As if a lot of people were trying to find the next big thing and that's the best they could come up with. As an additional layer to smartphone apps, I agree. But the next big thing - a huge NO.
- mendeza 9y agoWell...20 min of deliberation, but some were ideas from request people wanted to be built, that I would of never thought of ( like the Botox one) lol. I think in all seriousness, it will be a big thing for media and entertainment, idk how big though. I’ve been sucked into the AR hype since 2011 and I probably will never get out of it :).
- simonh 9y agoI actually agree, that's one reason I think AR glasses and goggles and especially full VR headsets will always only have a small niche at best. But on the other hand Apple's solution has about a billion compatible devices out there right now. If AR is ever going to have some genuinely useful applications for the general consumer market, this is how it's going to start. In other words if ARKit fails then I really don't see how any other AR approach can have a chance.
- pavlakoos 9y agoDevices are important, because they mean distribution. But the more important question is: do people really need it?