2 ms·
My critique.... You can look me up as kefka in your system as well. I had a chance to play quite a bit over the weekend :D 1. The tutorial could use significan
by kefka 9y ago
My critique.... You can look me up as kefka in your system as well. I had a chance to play quite a bit over the weekend :D
1. The tutorial could use significant tightening up. compact it to 1/4 of the text/messages/popups. Think of this as a grind, get them through fast to start playing.
2. Allow undoing moves until the "End Turn" is done. More than a few times, I mis-clicked move on the same square a piece was, and effectively did a NO-OP. Even if it was a global-undo that reset the turn's condition would be better than nothing.
3. For early-mid game, mages seem vastly overpowered. I was expecting a rock-paper-scissors mechanic but Mages seem to blast anything under Centaur away... Even the knight hiding in the mountains gets slaughtered.
4. Let me hit my own units. Sometimes when a pile-on is going on, I want to off my 3hp horse to move in a Giant.
5. Too many catapult types. There is a difference between them, but not really. Perhaps the Fire-catapult could be a area-of-effect fire bomb, including hitting your own units?
6. Sound would be nice, but lower priority than these.