3 ms·
The entire game design and physics of SC is built around "World War 2, BUT IN SPACE". I mean damn, they even have actual cockpit windows with no appreciable pol
by Mithaldu 9y ago
The entire game design and physics of SC is built around "World War 2, BUT IN SPACE". I mean damn, they even have actual cockpit windows with no appreciable polarization (note the freighter pilot blinded by a simple laser scanner in the second video).
That said, missiles with proximity detonation only make sense if they're actually built to be fragmentation weapons, not pure explosive-based, due to explosion shockwaves being useless in space thanks to a lack of medium to travel in. And even for fragmentation they'd need to get really close due to inverse square law.
- qbrass 9y agoFWIW, the proximity fuse was a World War 2 invention.