3 ms·
Three pieces of feedback: 1. The tutorial is really long. It would be better if it was broken up by campaigns that use what you've learned so far. I just got t
by cpitman 9y ago
Three pieces of feedback:
1. The tutorial is really long. It would be better if it was broken up by campaigns that use what you've learned so far. I just got to the fire mage section, and am starting to lose interest.
2. This really drove home how much sound matters. Even just some background music and simple attack sound effects would go a long way to make the game more immersive.
3. The other player's turn happens so fast that I don't get a sense of what happened on it.
- Baron_Von_Meats 9y agoYeah, I tried to shrink the tutorial as much as I could to just be the core gameplay elements. Nothing fancy. When I was first showing the game to people they would have a really hard time knowing what to do in a real game so I figured this was better than being totally confused when they do play :( Sound definitely matters in the gaming experience, a part of me is torn because I hate websites that make noise when I didn't ask them to, but I suppose this is a game so people can expect it, and maybe I can have it off by default? With the way the game is set-up currently, you only get the end result of a user's turn. One day I do hope to have a turn history or previous-turn display though.
- mostlyskeptical 9y agoMaybe have a pop up that asks if you want sound on or off?
- rkangel 9y agoI would disagree. I found the tutorial to be a great length. It showed you game mechanics and basic tactics all wrapped up in something that felt a little like playing a real game. The only thing I found was missing was some explanation of the 'Does strong damage against' vs weak damage. Possibly there just needs to be a matrix that can be referred to.