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Yeah, I actually completely agree. While it's not something I prioritized during development, perhaps it should be something I prioritize now. I tried to minimi
by Baron_Von_Meats 9y ago
Yeah, I actually completely agree. While it's not something I prioritized during development, perhaps it should be something I prioritize now. I tried to minimize the friction by not requiring any email verification but I realize that's something that's a deterrent to some players.
- webwright 9y agoThe ultracheap way to do this is just have a 2min gameplay video where you describe how a turn works.
- always_good 9y agoI think a quick gameplay video is a great idea. For something like a strategy game, it's nice to see if the game even appeals to you at all before you invest in a tutorial. Check out Tag Pro's homepage: http://tagpro.koalabeast.com http://tagpro.koalabeast.com As someone said upstream, as a content-creator, I feel like I should just try the game someone spent many hours of their life building. But as a content-consumer, I'm irrational with my attention span for some reason.
- dbattaglia 9y agoWhat about some login with Google/Facebook/etc? Might be a bit less friction, I know I would prefer it.
- Baron_Von_Meats 9y agoSo because my game is hosted on Heroku, there are some banned IPs that facebook has blacklisted that Heroku uses. I did give it a shot earlier in development but perhaps I can get it working with google login! :) I'm aware of the proxy services that heroku provides but it wound up being a lot of setup for something that I could probably replace with something like google logins if I wanted. Sounds like people would like it!