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Indie game development is pretty cruel compared to starting a business software company. No mercy, even early adopters are much more demanding and less forgivin
by soneca 9y ago
Indie game development is pretty cruel compared to starting a business software company. No mercy, even early adopters are much more demanding and less forgiving, the launching it is a major part of the success (and it is much less lean as it is not just a CRUD, but a fully featured software published on another platform(s)), almost no chance to correct more fundamental flaws and pivot.
The first version of a SaaS is responsible for 0.0001% of its lifetime revenue. For an indie game it is what, 50%?
And a new SaaS is compared to your a home made Excel sheet. A new game is compared to Zelda, Mario and games built by thousands of people with millions of dollars.
- brianwawok 9y agoFor sure. The challenges are different but paying the bills with a boring business SaaS is way easier.