4 ms·
Thanks very much, that's incredibly helpful! I will be redoing the tutorial to make it. That's a good idea about asking the player to drag the first piece, ins
by nathan_f77 9y ago
Thanks very much, that's incredibly helpful!
I will be redoing the tutorial to make it. That's a good idea about asking the player to drag the first piece, instead of just showing an animation.
I've had around 1,000 people play the game. My favorite feedback so far from was a guy who really enjoyed the game, so he shared it with his father and sister, and now his whole family are playing. But yeah, I also got a lot of "it's cool", which I don't pay too much attention to.
For analytics, I'm using Fabric Answers and Firebase Analytics. Here are some of the stats from iOS: https://imgur.com/a/8zz15 https://imgur.com/a/8zz15
Those retention numbers look really bad, but I can't say I'm surprised. I'm also pretty happy that I made $50 from IAPs, because I've never got this far before.
Maybe my next project should be an RPG or "farming" game that you keep coming back to every day.
I agree that my monetization strategy is not great, but I don't want to advantage of people with purchases for "bags of coins" and stuff like that. But maybe that's the only way to get ahead?
I can understand that your game with millions of DAU might not be able to support a game studio with salaried employees, but if I extrapolate my own numbers then millions of users would be bringing in tons of money for a solo developer. That would be something like $60k USD, which I wouldn't complain about!