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> Writing your own engine can be both fun and instructive but it is not the easy path towards a complete game. Yeah, definitely not and it's kind of an insane
by doktrin 9y ago
> Writing your own engine can be both fun and instructive but it is not the easy path towards a complete game.
Yeah, definitely not and it's kind of an insane undertaking IMO given how full featured engines & frameworks like Unity have gotten.
Maybe I need to take another look at Unreal, given that C++ is sort of the first class dev language for the framework - for now at least.
This is something I've sort of been poking at this entire thread : there are fewer opportunities for developers to use lower level languages (aside from at work, if the job calls for it - but numerically speaking most jobs don't call for systems-tier languages anymore). Many of our day jobs involve higher level languages (which in my case means Scala), and for the overwhelming majority of solo projects there are languages that are quicker / easier / more effective to ship with than say C++.