2 ms·
The point about how many people are making games now rings true to me. The market must be utterly saturated. 25 years ago, I made a PC-only game with QuickBasic
by psyc 9y ago
The point about how many people are making games now rings true to me. The market must be utterly saturated. 25 years ago, I made a PC-only game with QuickBasic, and uploaded it to AOL. It made $20K.
Now, with a vastly bigger market, unprecedented reach via Twitter, Reddit, and Facebook, numerous crowdfunding options, numerous gigantic, low-friction game stores, tools whose power I never could have imagined in the 90's, and 25 years of experience, I literally can't make one single dollar.
But I never feel as actualized as when I'm totally immersed in game dev. It's immensely rewarding, just definitely not in money.