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"But I feel that Flash is still going to keep it's hold on Browser based games for a long time, since hardware acceleration is going to be a must for games that
by bd 16y ago
"But I feel that Flash is still going to keep it's hold on Browser based games for a long time, since hardware acceleration is going to be a must for games that need more power then JavaScript can provide."
That's where WebGL comes into play. Just give it a year or so.
It will take a while till kinks are ironed out (it's rather painful to use now), but already in its current state it looks quite promising.
With GLSL shaders you can achieve look and performance of desktop games from just few years ago:
http://alteredqualia.com/glearth/ http://alteredqualia.com/glearth/
If you dare to try Firefox / Chrome / Webkit nightlies (#), here is current state-of-the art of plugin-less browser graphics:
http://www.iquilezles.org/apps/shadertoy/ http://www.iquilezles.org/apps/shadertoy/
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(#) http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation