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> previously running on WebGL and now we base just on HTML, so it will be possible to attach any HTML Just in case anyone else faces this issue, another possib
by mncharity 9y ago
> previously running on WebGL and now we base just on HTML, so it will be possible to attach any HTML
Just in case anyone else faces this issue, another possibility is to do WebGL-above-HTML two-layer hybrids, with punchouts to see the synchronized HTML. But perhaps not worth the pain for 2D UIs.
Hmm. Last year I half-started a quick hack of atom.io with CSS3D in Vive VR. Intended for purescript et al. But the display's angular resolution was painfully low for working with text. It looks like Luna might be an interesting alternative for exploring coding in VR.
Also on my infinite todo list are exploring VR direct manipulation of a category-theoretic pushout lattice of <types,ops,laws> theories, and (separately) an interactive editor for string diagrams...
Any thoughts on using Luna as a compiler target?